Art & Design Work
Employment
- “Clockwork Empires” by Gaslamp Games, released v1.0 in 2016
- art director, game design, gameplay programming, writing, marketing
- “Dungeons of Dredmor: Conquest of the Wizardlands” by Gaslamp Games, released 2012
- principal artist & art director, game design, writing, marketing
- “Dungeons of Dredmor: You Have To Name The Expansion Pack” by Gaslamp Games, released 2012
- principal artist & art director, game design, writing, marketing
- “Dungeons of Dredmor: Realm of the Diggle Gods” by Gaslamp Games, released 2011
- principal artist & art director, game design, writing, marketing
- “Dungeons of Dredmor” by Gaslamp Games, released 2011
- principal artist, game design, writing, marketing
Freelance
- “Starsector” by Fractal Softworks, first released 2013 (in development)
- principal artist, writer, content scripting, game design
- “Raiders! Forsaken Earth” by Creative Storm Entertainment, released 2019
- art (terrain, icons, portraits, battle backgrounds & characters)
- “Ruinarch” by Maccima Games LLC, released 2019
- art (ui art, terrain, icons, illustration)
- “Heretic Operative” by C Prompt Games, released 2019
- art (most of it)
- “Steam Marines 2” by Worthless Bums, released 2019
- art (icons, some UI)
- “From Village to Empire” by Witch Laboratory, released 2018
- art (terrain, units, buildings, icons, illustration)
- “Rainbow Hero” by Pixel Elephant, released 2015
- illustrations, 2D character & environment art
- “Procyon” by Deadly Red Cube, released 2014
- promotional art, concept art
(And many other projects, large and small, some of which have not been released. Games industry people - you know how it is.)
Skills
Digital Art, particularly using Photoshop:
- digital painting & illustration
- texturing for 3D assets and terrain
- pixel art (tiles, animation)
- UI art, UI icons
- 2D animations & effects
Writing
- Writing content and story for Starsector by Fractal Softworks.
- At Gaslamp Games:
- much of the writing for Dungeons of Dredmor, which is considered to be funny.
- as well as a good deal of promotion, marketing, and development blog writing for Gaslamp Games
- performed as editor for the Gaslamp Games blog posts
- created much of the written content of Clockwork Empires
Management
- art direction, 2D & 3D
- project management
- remote contractor wrangling
- while at Gaslamp Games I managed the art team which consisted of up to three employees besides myself in-office as well as a handful of long-distance contractors for various purposes (web development, video production, sound production, other art production). Aside from that, I took on aspects of project management for development of Clockwork Empires.
Coding & Scripting
- C#, in Unity
- Java, for Starsector
- Lua, with Love2d, contains SDL and OpenGL libraries for Lua
- Python, with Pygame, Pyglet
- Web: HTML and CSS
- ...and I've had some experience doing things in C, JSON, XML, and in SDL & OpenGL
Education
Alberta College of Art & Design; Calgary, Alberta | 2003-2007
- Majored in Media Arts and Digital Technology and graduated “with distinction” based on GPA
Activities:
- Took part in the ASTECs (Art, Science & Technology) program, a collaboration between Alberta College of Art & Design’s Media Arts and Digital Technology program and the University of Calgary’s Human/Computer Interactions Lab; created Cosmosis in collaboration with Andrew Seniuk, a CS major from the U of C
- Spoke at the “Common Borders: Negotiating Art & Science” symposium hosted at the Alberta College of Art & Design with Alan Dunning
- Drew the Artscum comic for the student-run paper
Awards & Grants:
- Received 2007 ACAD Board Of Governors Award for the MADT major
- Received a MADT Department Grant for Cosmosis
West Valley Community College; Saratoga, California | 2001-2003
- Studies focused on liberal arts